Niantic has broken the records of Candy Crush and Clash Royale in revenue with Pokémon Go, which turns three years on Android and iPhone.
This month celebrates one of the mobile games that have had the most impact worldwide since the explosion of smartphones. We refer to Pokémon GO, the Niantic title that was released on July 6, 2016.
In these three years, the game has maintained a loyal public that, although it is far from the peaks reached in the first summer where madness took over many of us, has allowed maintaining a constant flow of income.
More than 2.5 billion income
The application, available on iOS and Android devices, has generated no less than 2,650 million dollars in revenue in these first three years, a spectacular figure that allows us to imagine the potential of mobile games, provided they are done well. The countries that have contributed the most money are the United States and Japan.
The game of Niantic has managed to beat titles such as Clash Royale (2.3 billion in three years) or Candy Crush Saga (1860 million at the same time). These figures do not take China into account, where Pokémon GO has not yet been released.
Pokemon GO gives more revenue in Android than in iOS
A striking aspect is that the company has managed to generate more money in Android than in iOS. This is possible because, although users of the Google operating system are less likely to spend money on apps and games, the largest number of these allows you to earn more money.
Specifically, revenue from the Google Play Store accounts for 54% of the total, 1430 million dollars. The rest, 1220 million, comes from Apple’s AppStore.
The company expects to reach the figure of 3,000 million before the end of 2019, something that is viable if we take into account that so far this year 395 million have been paid. And that at the launch was his new proposal.